Print

Game Development

Code

IT-GMD1

Version

2.0

Offered by

ICT Engineering

ECTS

5

Prerequisites

Proficiency with object oriented programming.

Main purpose

The purpose of this course is to provide the student with knowledge, skills and competences to develop games and interactive experiences using a real-time game engine.
 
The course provides a multidisciplinary perspective to game development, but is primarily rooted in the role of the software engineer, focusing on code architecture in a script-based environment.
 
Through weekly exercises and a project, the course covers various topics, which will provide the student with the qualifications needed to develop interactive experiences across various platforms including PC, mobile and interactive tables.

Knowledge

After successfully completing the course, the student will have gained knowledge about:
  • General game development principles, tools, patterns and best practices
  • Game engines and real-time development platforms
  • Unity, a cross-platform game engine
  • Code structure in a framework based on a loose implementation of the ECS pattern
  • Basic game design principles
  • The game development production pipeline
  • An engineer’s role in game development
  • Intermediate programming concepts such as coroutines, delegates and events
  • The animator state machine
  • Digital audio
  • Various assets in game development
  • Interactive 3D rendering
  • The .NET framework

 

Skills

After successfully completing the course, the student will have acquired skills in:
  • Navigating Unity and making use of its various features
  • Creating C# scripts to modify game behaviour
  • Structuring game development projects
  • Deploying applications on various hardware
  • Navigating the Unity and C# documentation
  • Utilizing game design theory to conceptualize games
  • Importing and working with various assets from other game development professions including 3D models and animations
  • Working with materials, shaders and textures
  • Handling physics in games
  • Creating and manipulating animations for characters using state-based machines
  • Creating responsive user interfaces for games
  • Working with digital audio in real-time engines
  • Optimization utilizing the profiler of Unity
  • Utilizing the SOLID design principles in a script-based environment
 

Competences

After successfully completing the course, the student will have acquired competences in developing industry standard interactive experiences using Unity. The student will be able to possess the developer position within a multidisciplinary game development pipeline, identifying and executing on the technical requirements of the developed product. The student will also have a solid foundation to further professional skills in game development independently.

Topics

  • Game design
  • Basic scripting
  • User input
  • Physics engines
  • Graphics
  • Digital audio
  • Animation
  • User interface
  • 2D game development
  • Intermediate scripting
  • Game architecture

 

Teaching methods and study activities

​Theory lessons, practical exercises, and working individually on a course project.

The semester has 40 classroom lessons - four lessons once a week for 10 weeks. These lessons consist of discussion of theory, exercises and project work. The total workload of the student is expected to be around 140 hours. Referring to the Study Activity Model, the workload is distributed as follows:

CATEGORY 1

Participation of lecturer and students

Initiated by the lecturer

30 hours - 21 %

  • Lessons, scheduled
  • Exercises in class
  • Project guidance
  • Discussion of theory
  • Exam 

CATEGORY 2

Participation of students

Initiated by the lecturer

47 hours - 34 %

  • Preparation for lessons
  • Exercises
  • Project and group work
  • Homework 

CATEGORY 3

Participation of students

Initiated by students

47 hours - 34 %

  • Self-study
  • Group work
  • Literature search
  • Preparation for exam 

CATEGORY 4 

Participation of lecturer and students initiated by students

15 hours - 11%

        ●    Study guidance

Resources

The curriculum consists of online resources that will be made available on the course website.

Evaluation

 

Examination

Evaluation is based on a written group course assignment, where it must be clearly marked which sections of the course assignment each group member contributed with.

Furthermore, each group member must also hand in an additional 1-2 pages of individual reflections on the work they have done in the course assignment.

Grading criteria

Graded according to the Danish 7-point scale.

Additional information

Responsible

Jakob Knop Rasmussen (JKNR)

Valid from

2/1/2022 12:00:00 AM

Course type

6. semester
7. semester
Elective for the specialization Interactive Media
Electives

Keywords

<div class="ExternalClass6DFF245E55DE458BA73273F6B6F3E784"><div>&#160;</div><p>​</p></div>