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Semester Project 6 - Viborg

Code

IT-SEP6 (Viborg)

Version

1.0

Offered by

ICT Engineering

ECTS

100206

Prerequisites

It is understood that students working on Semester Project #6 in Viborg have passed all courses offered in 4th semester of AR/VR specialization and successfully completed their Practical Placement.

Main purpose

The purpose of this course is to introduce the students into a project which solution will require them to put newly obtained knowledge to practical use.
Students will also gain other practical knowledge by working with other students who are not part of the software engineering education. Hence, ICT students will gain experience in working with game designers, animators, directors and vice versa.
 

Knowledge

After successfully completing the course, the student will have gained knowledge about:
  • Translation of visual development to production assets
  • More in depth working processes for production and planning
  • The importance of planning to avoid bottle necking
  • Folder structure, pipeline and workflow
  • Following the direction of the project
  • Cross-disciplinary team management

Skills

After successfully completing the course, the student will have acquired skills in:
  • Adapt their pipeline, folder structure and production plan from the given standards and work successfully as a team with them
  • Give estimates of their worktime and track their progress
  • Present their project as presentations
  • How to write an analysis of the project and a reflection on their work
  • Hold a constructive meeting, feedback sessions and post-mortem to learn from the experience, giving and receiving constructive feedback
  • Analyzing work of team members from other educations and finding a way of collaborative implementation
  • Communication with team members that are not from the same field
 

Competences

After successfully completing the course, the student will develop competence to:
  • Importance of making decisions in order to move forward in production
  • Balance artistic choices with functionality
  • Set and meet deadlines based on a structured working process
  • Create, analyze and edit as needed the teams group work protocol and their role
  • Collaborate, delegate and communicate clearly within a group
 

Topics

Teaching methods and study activities

Teaching methods and study activities

Students will be divided into groups consisting of students from The Animation Workshop and ICT Engineering. Then they will be assigned a role respectively, to implement feeling of a real AR/VR production team.

12. Roles descriptions

12.1. Available to both, students of The Animation
 
Workshop and ICT Engineering
12.1.1. Director
12.1.1.1. Knowledge:
Students should acquire knowledge of:
  • the role of director, tasks and responsibilities
  • their role in relation to the other leads and team members
  • facilitating production of the project and keeping sight of their director’s voice
  • genre, theme, functions and tone in relation to the edit, sound design and code implementation
  • leadership of their team through production

12.1.1.2. Skills:
Students should acquire the skills to:
  • analyze, overview and communicate the vision of the project, through production
  • keep focus on the story beats and key functions; in conjunction with the other leads
  • present the project at various stages of production
  • participate in dailies with the animation, CG and programming teams
  • overview the creation of the press kit with the rest of the team
12.1.1.3. Competences:

Students should develop competence to:
  • collaborate and communicate constructive and successfully with all supervisors/leads and team members creatively
  • give clear feedback on the project production
  • continue to overview the project as a whole process, in conjunction with the production manager
  • give and receive constructive criticism
  • interpersonally reflect on their own professionalism and collaborative abilities
12.1.2. Co-Director
3.1.1.1. Knowledge:

Students should acquire knowledge of:
  • how to share or divide the role of director, tasks and responsibilities
  • their role in relation to the director, other leads and team members
  • sharing facilitating production of the project and keeping sight of their director’s voice
  • sharing leadership of their team through production
3.1.1.2. Skills:

Students should acquire the skills to:
  • analyze, overview and communicate the vision of the project, through production
  • keep focus on the story beats and key functions; in conjunction with the other leads
  • present the project at various stages of production
  • participate in dailies with the animation, CG and programming teams
  • overview the creation of the press kit with the rest of the team
3.1.1.3. Competences:

Students should develop competence to:
  • collaborate and communicate constructive and successfully with all supervisors/leads and team members creatively
  • responsibly make final art, story and functionalities approval in consideration with economic decisions with supervisors/leads
  • give and receive constructive criticism
  • interpersonally reflect on their own professionalism and collaborative abilities
3.1.2. Production Manager

3.1.1.1. Knowledge:

Students should acquire knowledge of:
  • how to overview and continue to update the plan for the project regarding team’s production speed vs. vision vs. time, in conjunction with the director and other leads and supervisors
  • how to lead a team through production, organizationally and motivationally
3.1.1.2. Skills:

Students should acquire the skills to:
  • edit production schedule and time management tools in conjunction with whole team
  • analyze, maintain and/or adjust the deadlines based on the production’s needs
  • provide organizational and administrative support to the team
  • lead and structure the team’s meetings
3.1.1.3. Competences:

Students should develop competence to:
  • keep communication and collaboration flowing with the whole team all leads: organizationally
  • move the production forward in collaboration with the director and other leads
  • be responsible for distribution of all related paper work in conjunction with the whole team
  • arrange external appointments in conjunction with the supervisors as needed
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities
  • overview the press kit organizationally

3.1.2. Pipeline Supervisor

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • analyzing and following up with process of the pipeline
  • problem solving

3.1.1.2. Skills:

Students should acquire the skills to:

  • analyze the implementation of the pipeline with the technical art director
  • assess pipeline tools, keep them functional
  • maintain the naming convention and folder structure
  • render problem solver: find out the best way to keep the render time limited and problem solve render issues
  • build problem solver: find out best way to optimize build and testing time of the project
  • help resolve any code implementation errors

3.1.1.3. Competences:

Students should develop competence to:

  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.2. Available only to students of The Animation Workshop

3.2.1. Art Editor

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • efficient production workflow for the keeping the edit up to date

3.1.1.2. Skills:

Students should acquire the skills to:

  • edit alternative versions of the animatic to test cultivating the tone and rhythm
  • edit alternative versions of the animatic to manage the economy of the project if required
  • keep the edit up to date with the most recent shots for all production meetings and presentations
  • create a teaser for the press kit

3.1.1.3. Competences:

Students should develop competence to:

  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members, especially the director, sound supervisor and composers internal and/or external sound designer
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. Sound Designer

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • the terminology used by the sound designers and composers
  • the use of sound or absence of sound to create tension and tone for the audience
  • the process of creating sound design and/or music composition
3.1.1.2. Skills:

Students should acquire the skills to:
  • create alternative versions of the sound design to test cultivating the tone and rhythm
  • communication with school supervisor, composer and external sound designer
  • If necessary, edit the voice recording in collaboration with the director
3.1.1.3. Competences:

Students should develop competence to:
  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities
3.1.2. Art Director
 
3.1.1.1. Knowledge:

Students should acquire knowledge of:
  • how to art direct through the shot production phase
  • attention to details verse the production time – where to focus the work of the team
  • methods of workflow for art direction through production
3.1.1.2. Skills:

Students should acquire the skills to:
  • thoroughly following up on the style guide, considering where to put the economy in collaboration with the director, production manager and the technical art director
  • keep focus on the key shot of each sequence or tone shift
  • follow through with the color script with the CG artists and compositors
3.1.1.3. Competences:

Students should develop competence to:
  • interpret the director’s vision
  • create a consistency of the visual look of the film in conjunction with the director and technical art director
  • facilitate communication and collaboration with the CG art team
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities
3.1.2. Technical Art Director

3.1.1.1. Knowledge:
 
Students should acquire knowledge of:
  • how to lead the technical art direction through the shot production phase
  • attention to details verse the production time – where to focus the work of the team
  • methods of workflow for technical art direction through production

3.1.1.2. Skills:

Students should acquire the skills to:

  • thoroughly following up on the style guide, considering where to put the economy in collaboration with the director, production manager and the art director
  • keep focus on the key shot of each sequence or tone shift
  • keep the asset and shot break downs updated in conjunction with the CG team and production manager, redistribute the workload if needed
  • lead and structure the CG artists teams’ meetings

3.1.1.3. Competences:

Students should develop competence to:

  • interpret the director vision
  • create a consistent animation style for the project in conjunction with the animation team
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. Animation Lead

3.1.1.1. Knowledge:

  • Students should acquire knowledge of:
  • working within ? (this was left out in the doc TAW sent)

3.1.1.2. Skills:

Students should acquire the skills to:

  • thoroughly following up on the animation progress, considering where to put the economy in collaboration with the director and production manager
  • keep focus on the key shot of each sequence or tone shift
  • keep the assets and shot break downs updated in conjunction with the animation team and production manager, redistribute the workload if needed
  • lead and structure the animation teams’ meetings

3.1.1.3. Competences:

  • Students should develop competence to:
  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. Animator

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • working animation shot production
  • working in an animation team to create a specific and consistent animation style
  • efficiency and speed in animation workflow
  • character performance, defining character specific traits and contrast in characters
  • organization in animation shots, naming convention and folder structure

3.1.1.2. Skills:

Students should acquire the skills to:

  • create animation shot production
  • create a specific and consistent animation style
  • analyze their workflow for efficiency and speed in animation
  • create character performances, with clear silhouettes, character specific traits and contrast in characters
  • keep their animation files organized and tidy
  • follow the naming convention and folder structure

3.1.1.3. Competences:

Students should develop competence to:

  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. CG Generalist

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • working CG asset and shot production
  • working in an CG artist team to create a specific and consistent visual look
  • efficiency and speed in CG workflow
  • cultivating strong translation of the design, material and light reference into the cg assets and shots
  • organization in shots, naming convention and folder structure

3.1.1.2. Skills:

Students should acquire the skills to:

  • create CG assets and shot production
  • create a specific and consistent visual look
  • analyze their CG workflow for efficiency and speed
  • keep their files organized and tidy
  • follow the naming convention and folder structure

3.1.1.3. Competences:

Students should develop competence to:

  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. Compositor

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • working with compositing passes
  • working with the art director to create a specific and consistent visual look
  • efficiency and speed in compositing workflow
  • cultivating strong translation of the color script into the final shots
  • organization in shots, naming convention and folder structure

3.1.1.2. Skills:

Students should acquire the skills to:

  • create compositing passes as relevant to the production
  • create a specific and consistent visual look
  • analyze their compositing workflow for efficiency and speed
  • keep their files organized and tidy
  • follow the naming convention and folder structure

3.1.1.3. Competences:

Students should develop competence to:

  • interpret the director vision
  • create a consistent animation style for the project in conjunction with the animation team
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.2. Available only to students of ICT Engineering

3.2.1. Interaction Designer

3.1.1.1. Knowledge:

Students should acquire knowledge of:

  • the core principals of user experience design and the role of an interaction designer in a computer game, VR/AR production or other visual interactive productions
  • the role in relation to the other members and roles on a production team
  • game mechanics and the user journey
  • testing the design through usability tests created in an iterative production setup

3.1.1.2. Skills:

Students should acquire the skills to:

  • work with and facilitate the interaction design process on a game or VR/AR production
  • create interactive prototypes on an iterative level
  • curate user tests throughout production

3.1.1.3. Competences:

Students should develop competence to:

  • understand and describe the user journey and game mechanics of a game and VR/AR production
  • further develop their understanding of interaction design and user experience design
  • interpret the director vision
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

3.1.2. Software Developer

3.1.2.1. Knowledge:

Students should acquire knowledge of:

  • system framework and architecture design
  • extended C# scripting in Unity 3D
  • various code testing methods
  • the role in relation to the other members and roles on a production team

3.1.2.2. Skills:

  • Students should acquire the skills to:
  • apply software engineering principles and methods into practice
  • implement code to achieve desired functionality directed by interaction designer or director
  • further develop their coding skills

3.1.2.3. Competences:

Students should develop competence to:

  • understand and describe implementation methods and principles
  • give and receive constructive criticism
  • collaborate and communicate constructive and successfully with their team members
  • interpersonally reflect on their own professionalism and collaborative abilities

 

Resources

Materials provided by the professor.
 

Evaluation

Based on handed-in project documentation, source code and overall oral presentation of the solution.

Examination

Oral group presentation followed by individual sub-presentation / questioning.
 
Please note that re-examinations may take a different form than the ordinary exams.
Re-examination
 
Students who failed a semester project in January or June must attend an information meeting on the last Friday in June.
At this meeting, the students will get information on specific deadlines as well as the process of re-exam.
They will form new groups, if possible in relation to the number of failed students at the individual semesters.
Based on the feedback, the students have received after the ordinary exam, they must prepare a new project, or the failed project must be improved.
Deadline for hand in of the project is mid-August (exact date will be informed at the meeting). There will be no guidance in the period up to hand in.
Oral assessment of the project takes place in September.

 

Grading criteria

This course will follow standard grading scheme of Danish 7-point grade scale.
 

Additional information

ICT Engineering in collaboration with The Animation Workshop - only offered for students who chose to follow the AR/VR specialization in the new education facility in Viborg (Farvervej 1).

Responsible

Michael Koch (MIKO)

Valid from

2/1/2019 12:00:00 AM

Course type

Project
6. semester
Compulsory for the specialization Cross Media

Keywords