Print

User Experience (Viborg)

Code

IT-UEX1

Version

1.0

Offered by

ICT Engineering

ECTS

5

Prerequisites

None

Main purpose

The purpose of this course is to provide the student with knowledge, skills and competences to understand and improve the user experience of users trying VR/AR applications.
 
The course gives the students an insight into how users experience VR/AR applications; they also get to try hands on with both great but also bad applications in order to give them a better understanding of what are good practices when designing good user experience.
 
The course will focus on a new subject each week. The week starts with presentation on the subject followed by examples and exercises.
 

Knowledge

After successfully completing the course, the student will have gained knowledge about:
  • General user experience principles, tools, patterns and best practices
  • Identifying users
  • Knowledge about good User Experience practices
  • Knowledge about bad User Experience practices
  • How to test User Experience
  • How to prototype
  • Locomotion of VR applications
  • The importance of conducting user research

 

Skills

After successfully completing the course, the student will have acquired skills in:
  • Creating user profiles
  • Analyzing the User Experience of an application
  • Designing User Experience tests
  • Creating an usability document
  • Detecting the locomotion of an VR/AR application
  • Creating prototypes
  • Gather information about the needs of target/persona users
  • Apply the fundamentals of user experience design

Competences

After successfully completing the course, the student will have acquired competences in developing creating a better user experience when designing a product. The student will be able to possess the UX designer role within a multidisciplinary application development pipeline, identifying User experience problems and come up with solutions to said problems.

Topics

  • What is user experience?
  • Locomotion in VR
  • User research
  • Competitive Research
  • Synthesizing Research
  • Usability document
  • Creating Personas
  • Ways to further increase User Experience in VR
  • VR/AR equipment
  • Defining User Goals
  • User Flows
  • Interaction design
  • UI in VR/AR
  • Visual Design basics
  • Prototyping
  • Data gathering
  • Mini project
 

Teaching methods and study activities

Theory lessons, practical exercises, and working in groups on a course assignment. The students form different groups each week working on an exercise within a specific context given by the lecturer.

 

Resources

The curriculum consists of online resources that will be made available on the course website.

Evaluation

Internal examination.

The evaluation of this course is based on the end result of a 24 hours exam.

Examination

Individual, written exam, 24 hours.

The students will have 24 hours to create a User Experience document.
 

Grading criteria

Pass/not pass
 
Pass: For the students who show knowledge about the topics covered in the course
 
Not pass: For the students who show lack of knowledge about the topics covered in the course

 

Additional information

Responsible

Kasper Holm Bonde Christiansen

Valid from

2/1/2019 12:00:00 AM

Course type

6. semester
Compulsory for the specialization Cross Media

Keywords