Research programme for Animation and Visualisation

We study animation, CG Arts, and graphic/digital storytelling. We drive innovation for the digital visual industry and other professions based on technologies, skills, and knowledge.

Learn more about us

We look at current needs and future potential

Our projects are based on both stated needs and identified potentials and carried out in partnership with companies and industry leaders. Our goal is to inspire business development through research and innovation. 

Immersive Storytelling with AR/VR/XR technology 

Immersive Storytelling is a research and artistic development project with a focus on immersive storytelling and interactive technologies. The project will develop new technological tools and document, produce and disseminate immersive storytelling and animation practices as a method to engage audiences and create impactful experiences in the public space. 
One of the projects, Hangman at Home, won The Grand Jury Award at the 2020 Venice Biennale. 
Read more

Human Impact – sustainability, green transition, and behaviour

Human Impact focuses on the dissemination of facts, positive opportunities, effective communication and changing ideas about solutions, rather than dystopian horror scenarios, fake news, and fear. With different perspectives on present and future climate and environmental agendas, we develop narratives that attract attention and that will make companies, consumers, politicians, and citizens change their behaviour or take action.

Sci-Vi: Animation and Visualisation in Science

Sci-Vi explores, develops and expands science and research communication through visualisation and animation. The initiative strengthens the collaboration between researchers and visual storytellers and investigates potentials and opportunities through developing a community, hosting conferences, and presenting cases.
Read more


ANIDOX is an education, production, and research platform for animated and new media nonfiction projects. ANIDOX programs include training courses, VR and animated film production, a residency program, youth programs, and masterclasses and workshops.
Read more about ANIDOX

How we work

  • Our areas of expertise include:

    • Applied Animation and Comics as forms of communication. For example, how animation or cartoons can convey science or health-related messages effectively.
    • Implementation of new digital technologies in DVI processes. For example, how real-time rendering can make animation production more efficient.
    • Practice-based creative learning processes. For example, how learning can be made more efficient through the production of animation films in the classroom.
    • Processes for IP development and immersive storytelling. For example, how processes for team-based artistic content production can strengthen the business aspects of a product.
  • We develop practice-based projects, network-building activities, and community-based innovation. Our projects are based on both stated needs and identified potentials, and they are carried out in partnership with companies and industry leaders.

    Due to our focus on effective communication and dissemination, we are a strong partner for current and future activities within other programmes – inspiring business development through research and innovation.

Our researchers 

Jakob Borrits Sabra
  • Jakob Borrits Sabra

  • Project Leader, The Animation Workshop
  • T: +45 87 55 49 91
UC Viden profile
Michelle Kranot
  • Michelle Kranot

  • Researcher and Project Manager, Immersive Storytelling & Documentary
  • T: +45 87 55 49 51
UC Viden profile
  • Lana Tankosa Nicolic

  • Project Manager and Producer, Immersive Storytelling & XR
  • T: +45 87 55 49 23
UC Viden profile
  • Jane Lyngbye Hvid Jensen

  • Team Supervisor, Visibility VAF Director
  • T: +45 87 55 49 04
UC Viden profile
  • Roberta Jablonskyte

  • Project Manager, Interactive Technologies and Games
  • T: +45 87 55 49 14
UC Viden profile
Sandra Brunkow Simonsen
  • Sandra Brunkow Simonsen

  • Project Coordinator- VAF & Visibility
  • T: +45 87 55 49 24
UC Viden profile
  • Hanne Pedersen

  • Project Manager, Animated Learning, Film and Media Literacy
  • T: +45 87 55 49 62
UC Viden profile
Ditte Lundsgaard
  • Ditte Lundsgaard

  • Project Manager, ANIMOK kids and youth engagement
  • T: +45 87 55 49 37
UC Viden profile
Laura Søndergaard Isaksen
  • Laura Søndergaard Isaksen

  • Project Manager, Animated Learning, Film and Media Literacy
  • T: +45 87 55 49 93
UC Viden profile
Anne-Marie Kristensen
  • Anne-Marie Sølling Kristensen

  • Project Coordinator, Animated Learning, Film and Media Literacy
UC Viden profile
  • Kirk Johnson

  • Project Manager, Expanded Animation, Art & Technology
  • T: +45 87 55 49 22
UC Viden profile
  • Birgitte Johansen

  • Project Coordinator, Applied Storytelling and Animation
  • T: +45 87 55 49 92
UC Viden profile
  • Uriel Kranot

  • Assistant Professor, Immersive Storytelling & Documentary
  • T: +45 87 55 49 13
UC Viden profile
Hannibal Glaser
  • Hannibal Glaser

  • Project Manager, Multi-user co-location XR
  • T: +45 87 55 49 06
UC Viden profile
Bue Holmsgaard Fyhn
  • Bue Holmsgaard Fyhn

  • Project Coordinator, Games
  • T: +45 87 55 49 31
UC Viden profile