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Semester Project 4V (Viborg)

Code

IT-SEP4V

Version

1.0

Offered by

ICT Engineering

ECTS

10

Prerequisites

AR/VR specialization accepted from ICT Engineering.

Main purpose

In this course the students will have the possibility to create their own projects. which means that there is a lot of freedom, but also responsibility.

The students will work in groups to create a AR/VR/XR application. They decide themselves which technology they will work with and to a certain extent what there application should contain.  The course last the whole semester and is divided into 3 parts:  

  1. Concept phase: This phase last around 3 to 4 weeks and will revolve around forming groups, trying hands-on with different AR/VR applications and creating 50+ different ideas for all types of different technologies which in the end should be reduced to a single great idea and the creation of a preliminary plan. 

     
  2. Development phase: In this phase the work on the project really begins, here the students will start creating their applications, this will involve self learning but with guidance from the teacher that will help guide the project by setting goals, giving inputs and …

     
  3. Project writing: In the last phase the focus will be to finish the applications and write the report about the project. 
     

Previously projects has included the following; A simulation application, Games, An interactive experience and a tool for disabled people.

Knowledge

After successfully completing the course, the student will have gained knowledge about:
  • General user experience principles, tools, patterns and best practices
  • What kind of VR/AR devices and equipment exist
  • Identifying users
  • Knowledge about good User Experience practices
  • Knowledge about bad User Experience practices
  • How to test User Experience
  • How to prototype
  • Locomotion of VR applications
  • The importance of conducting user research


Skills

After successfully completing the course, the student will have acquired skills in:
  • Creating user profiles
  • Analyzing the User Experience of an application
  • Designing User Experience tests
  • Creating an usability document
  • Detecting the locomotion of an VR/AR application 
  • Creating prototypes 
  • Gather information about the needs of target/persona users
  • Apply the fundamentals of user experience design

Competences

After successfully completing the course, the student will have acquired competences in developing creating a better user experience when designing a product. The student will be able to possess the UX designer role within a multidisciplinary application development pipeline, identifying User experience problems and come up with solutions to said problems.

 

Topics

 

Teaching methods and study activities

Theory lessons, practical exercises and working in groups on AVR solutions. 

CATEGORY 1
Participation of lecturer and students
Initiated by the lecturer

85 hours- 33 %

  • Lessons, scheduled
  • Excursions
  • Project guidance
  • Laboratory work
  • Exams and tests

CATEGORY 2
Participation of students

Initiated by the lecturer

78 hours - 31 %

  • Assignments, self-study
  • Project and group work
  • Homework and preparation for exams
  • Evaluation of the teaching

CATEGORY 3

Participation of students

Initiated by students

  • 85 hours - 33 %
  • Homework and preparation for exams
  • Self-study
  • Project work
  • Study groups
  • Literature search

CATEGORY 4
Participation of lecturer and students

initiated by students

2 hours -1 %

  • Debate meetings
  • Study guidance

 

Resources

The curriculum consists of online resources that will be made available on the course website.

Evaluation

Permit criterias for attending examination:
  • Mandatory course activities completed
  • Mandatory assignments handed in before deadline and accepted
  • Tests in laboratory accomplished and accepted
 

Examination

Oral Examination

The students hand-in a report. The report must be 5 pages for the group and then extra 5 pages maximum for each student in the group. So a group of four (4) students must hand in maximum 5+(4x5) = 25 pages. This is a maximum page number and more pages will reduce the grade.

The report is 25 % of the exam. 

At exam the group starts by presenting their project using visual and a structured method like powerpoints, images, video and prototypes. This is 5 minutes for each member of the group. This is 25 % of exam.

Then there are 5 minutes group presentation for the product. This is 25 % of exam. Finally there is 15 minutes individually student examination. This is 25 % of exam. 

Re-examination: Any re-exam will take place in the same way as the ordinary exam.

external Examener.

Allowed tools: All.

The course must be passed before 15/6 for spring semester and 15/12 for autumn semester.  

Grading criteria

Examinations
account for 100 % of final grade.

Additional information

 

Responsible

Kasper Holm Bonde Christiansen

Valid from

2/1/2019 12:00:00 AM

Course type

Compulsory Course for all ICT Engineering
Project
4. Viborg

Keywords