The programme is a combination of theory lectures and project work within Software Development in general, programming electronics devices, real-time programming, computer networks, Internet-of-things, game design, web design, augmented and virtual reality, database technology, big data and cloud computing.
Depending on the choice of electives, students will specialise in one of four areas:
As part of this programme, you will develop professional and personal skills in information technology as well as gain qualifications for further studies at Master’s level.
After the third semester, you can transfer to the AR/VR specialisation in Viborg to complete your studies at the Danish Interactive Digital Center at Campus Viborg.
1st semester: Single User Systems
The goal of the 1st semester is to give you profound knowledge and practical skills in object-oriented programming and systems development. You will also learn about responsive web design. The semester is organised as a number of introductory courses and a semester project in which you will design, implement and document a single-user software system.
2nd semester: Client Server Systems
During the 2nd semester, you will learn about software engineering methods, database development and system development methods, and you will accumulate the programming skills necessary to build client/server systems. The semester is organised as a number of compulsory courses, along with a semester project in which you will develop a client/server system.
3rd semester: Heterogeneous systems
The goals of the 3rd semester are to design and implement heterogeneous software solutions including the use of the programming languages Assembler, C, Java and C#. The semester is built around a larger semester project in which students will integrate several programming languages.
4th semester: Internet-of-things
The 4th semester brings it all together and students will conceive, design and implement a software solution including hardware sensors, an android-based user interface and a persistent multiuser backend infrastructure. The solution must contain self-constructed electronics, and make use of the Java, C#, C and assembler programming languages.
Students may also choose to transfer to the specialised AR/VR path in Viborg and complete their studies at the Danish Interactive Digital Center at Campus Viborg. Here, the focus of the remainder of the programme will be on AR/VR technologies.
5th semester: Internship
During this semester, you will be placed on internship at a company in Denmark or abroad. The internship provides you with the opportunity to acquire valuable work experience in a challenging environment and to put into practice the knowledge gained during your studies.
6th semester: Specialisation, Electives & BA
You will choose from different elective courses depending on your interests and specialisation. Based on your choices, you may obtain one of the following specialisations:
- Data Engineering – Courses include Data Warehousing and Machine Learning, Enterprise Resource Planning (ERP), business intelligence, data visualisation and analytics.
- Interactive Media – Courses include Mobile Applications and Serious Games, which involve Unity, asset store, modelling and simulation, as well as interfacing.
- AR/VR (Augmented Reality and Virtual Reality) – Courses include Digital Animation Production, Basic AR/VR Technologies, sensors and displays for digital immersion, game design and production and other courses from Cross Media specialisation.
- Internet of Things – Courses include wireless computing,basic electronics, real-time and embedded programming, as well as electronics used to interface micro-controllers with a number of sensors and actuators.
Compulsory specialisation courses also take place during this semester, and you will be required to prepare your final project: the Bachelor Project.
7th semester: Specialisation, Electives & BA
During the 7th semester, you will work on your Bachelor Project. The purpose of the Bachelor Project is to demonstrate your ability to solve a relevant software problem and document the solution. The Bachelor Project is typically a real-life project for a company, carried out in groups of two or three students.
See the VIA Software Engineering course catalogue
Information about computer requirements
We recommend that you acquire a PC with the the appropriate specifications before starting at VIA.
Read about computer requirements before your programme start (pdf)
Curriculum
See current and former curricula
Executive order
See the executive order (only in Danish)
More information
See the study activity model
See average grades and statistics for VIAs programmes (only in Danish)
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